#include "texture.h"

//===============================================================
// Creates a new texture with the specified details.
//===============================================================
CTexture::CTexture(const char *szFileName, GLuint nTex, int nBpp, int nWidth, int nHeight)
	:	m_nWidth(nWidth), 
		m_nHeight(nHeight), 
		m_nBpp(nBpp), 
		m_nTexture(nTex)
{
	strcpy(m_szName, szFileName);
}

//===============================================================
// Releases the texture.
//===============================================================
CTexture::~CTexture()
{
	// TODO: Delete the texture.
}
